Command And Conquer Strategy Guide3/19/2021
But get close, apply constant pressure, and youll beat one of the easiest of the Command and Conquer Generals: Zero Hour missions.To maximize your ability to keep pace and dominate the battlefield, here are some strategies and techniques to use in online and practice matches.
Generals: Zero Hour strategies tend to discourage simplicity when launching attacks, but even in this more sophisticated game there are times when a good mass of tanks is the best solution to your problems. The Paladins and Crusaders of the USA are too expensive to waste, and the Scorpions and Marauders of the GLA need serious upgrading before they can hold their own. China has both the Battlemaster, which receives a bonus in hordes, and the Overlord, which while slow can mount a gatling gun, or bunker for 5 soldiers, or a propaganda tower that can heal other tanks. ![]() Expanding is not necessary once youve enough Hackers, Supply Pads, or Generals Points in bounties on destroyed vehicles. The key is defense in depth and mobile reserves: pick a choke point, guard it with defensive structures, but leave an open path for some fast, heavy hitters to rush out and take out any siege units who come to the party. Attackers will be decimated even before they enter firing range. ![]() From there, they bombard the opposing defensive lines, forcing units within the opposing base to charge into the teeth of your defensive structures. ![]() Super-weapons strategies are simple: build as many as quickly as possible, and use them on the enemy every time they come available. Super-weapons are expensive and require major investments in power in order to be sustained. Theyve also got to be defended while building, and both power and defense require resources that could otherwise fund offensive forces. Command and Conquer Generals: Zero Hour strategies that emphasize expansion, raiding, and focused strikes can be incredibly effective counters. Taking over as many resource stockpiles as possible, launching harassment air strikes on prerequisite buildings and resource gatherers, and in the GLAs case, the use of rebel ambushes and tunnel sneak attacks on the super-weapons themselves can frustrate and negate a super-weapon focused base. Missions in this case mean going up against an optimized pre-constructed base run by an AI general that will mock you at every turn and strike your most vulnerable structures and units. General Townes specialization converts Crusader tanks to Laser Crusaders, and Patriot Defenses to Laser Patriots. These target infantry and armor equally effectively, and the Patriot Defenses smash aircraft and incoming missiles. The best way to fight him is to Porcupine up, and build super-weapons. Attacking vehicles are disabled by the Patriots and aircraft are instantly destroyed, so this is one of the tougher Command and Conquer Generals: Zero Hour missions. Use helicopters screened by other aircraft to draw fire or the GLA rebel ambush get some infantry next to a particle cannon and have them try to capture it. Raptors, Comanches, and Stealth Fighters are cheap, more durable, armed with additional missiles and lasers to shoot down incoming missiles. Dont count on static structures or super-weapons here, hell destroy them.
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